Coldhaven - Locations in Coldhaven (2024)

Hidden in a remote location, the Vampire Shrine seems simple enough when first entered. It is, however, a cleverly designed secret entrance which descends into the depths of Coldhaven. A magical sunstone by the exit can inform Vampires of the time of day.

Coldhaven's Inn and Tavern caters to the needs of its Vampire population, but rooms and sustenance are available for mortal guests as well. Visitors from the surface are encouraged to keep to themselves and avoid trouble. The Chalice and Lancet specializes in various types of Bloodwine - some are much more potent than others.

The Long Road sells general goods and adventuring supplies. Its owner specializes in raising his own boars and sells their meat for a fair price.

This Argonian Vampire couple specialize in selling jewels, soulgems, and jewelry. Some of the finest enchanted rings and necklaces can be found in their displays.

If you are seeking robes or clothing, you can find no finer outfits or accessories than those for sale at the Guarded Attire. Rumors speak of the owners having some connection to the Dark Brotherhood?

A hidden entrance to this sanctuary is said to only reveal itself to vampiric members of the Dark Brotherhood - look for the mark of the Black Hand. A loose descendant of the Crimson Scars, this branch of the assassins guild seeks to turn all members of the Dark Brotherhood into vampires to more effectively carry out the will of Sithis.

Talia and Ciral sell the finest alchemical ingredients and magical items in Coldhaven. They have an expansive stock to choose from.

Vampire visitors should be aware of Ciral's Sun Garden ... her sun orbs reproduce natural light for her plants and they can damage undead flesh. Only mortal workers tend the plants therein.

Plants from some of the deepest regions of Skyrim have been planted in this unholy garden. A shrine to Molag Bal dominates the features. It is said that drinking the blood from this shrine brings favor from Molag Bal himself.

The guards of Coldhaven are some of the fiercest fighters in all of Skyrim. Their magic and weapons combine to make them nearly indestructible. They keep the peace with cold justice and are only accountable to the Sovrena herself.

Kharsh is one of the finest blacksmiths in Skyrim. His work with base metals is astounding, but he excels in fashioning magical weapons. He is especially gifted in working with bloodglass.

Coldhaven mine is kept in perpetual darkness and is only worked by the Falmer workers. It provides a constant supply of gold ore that adds to Coldhaven's riches. Some Dwemer artifacts have been uncovered while mining here.

The Falmer in Coldhaven have been completely subjugated. They are not hostile and serve as workers for their Vampire keepers. Most Falmer work in the Coldhaven gold mine.

The Vampire cattle of Coldhaven are looked after carefully; much like a shepherd tends his flock - but without any kindness or tenderness. These workers exist as a food source and renewable blood supply for the citizens of Coldhaven. They tend Thaeyalla crops to survive in the darkness of the central cave.

The sewer system runs the entire length of Coldhaven. Small access grates can be found throughout the city. In recent years some sections have collapsed and the system is no longer maintained. Strangely enough, some sections of the sewer system existed before the founding of Coldhaven ... a few chambers were discovered during the initial construction.

The members of House Quarra are descended from the Quarra Clan in Vvardenfell. They are quite powerful warriors and hold the most influence over affairs in Coldhaven. It is said that, with enough fame in Coldhaven, leaders of House Quarra may ask you if you want to join their family. Doing so will annoy the other houses and limit your dialogue with them, but you would gain the warrior bonuses of a Quarra Vampire.

This home once belonged to Galain, one of the founders of Coldhaven. It has been sealed since his death and is currently owned by Sovrena Tamara (she may give it to you to be used as a player home if properly motivated). If you use the LAL extension, you can choose to own this home from the beginning.

The members of House Tarbonnis have recently been elevated to noble status in Coldhaven, but they still hold on to many of their crude habits and mannerisms. Members of this house are more skilled in sneaking, pick-pocketing, and lock-picking. They are viewed with some contempt by those in House Quarra and House Aydril. It is said that, with enough fame in Coldhaven, leaders of House Tarbonnis may ask you if you want to join their family. Doing so will annoy the other houses and limit your dialogue with them, but you would gain the thief bonuses of a Tarbonnis Vampire.

Baalric lives a life of isolation. He is often seen in the local inn drowning his sorrows but he does venture from Coldhaven on 'hunting' expeditions on occasion.

This noble house is known for some of the most powerful magic users in Coldhaven. Some of its members may seem physically frail, but they are extremely capable mages with a deadly collection of magical armor and weapons. It is said that, with enough fame in Coldhaven, leaders of House Aydril may ask you if you want to join their family. Doing so will annoy the other houses and limit your dialogue with them, but you would gain the mage bonuses of an Aydril Vampire.

The former Sovrena of Coldhaven, and one of its founders, has fallen from grace and now lives in this small unassuming home. She has been disavowed by House Quarra and they no longer recognize her existence.

Madi lives a rather quiet life of solitude in the far corner of the noble's plateau. She lives within a large pillar and can be seen shopping in the lower district on occasion. Madi is a formidable warrior and may join you as a companion if you wish.

Dalaran, a powerful mage and one of the founders of Coldhaven, has gone missing. Lights still flicker in his windows, but he has not been seen in a long, long time. With no discernible entrance to his abandoned tower his whereabouts remain a mystery.

The Sovrena is the ruler over all Coldhaven and all of the Houses pay her homage. Her tower contains the city's meeting hall, treasury, and her own personal quarters. Tamara took over as Sovrena when the council voted out Sicara.

These magical teleport platforms are only accessible to citizens, or to guests who have committed themselves to Molag Bal (and Coldhaven). Once activated, you will be able to see the platforms glow with magical energy. They will let you teleport back to the Vampire Shrine; teleporters in the shrine itself will be activated that allow instant transport to the main gate or the Noble's plateau within Coldhaven.

If you have these enabled in the MCM, there will be an alchemist, food merchant, butcher, bartender and poisoner added to Coldhaven. With these enabled there will also be random NPCs added to browse merchandise and tend to Molag's Gardens.

Coldhaven - Locations in Coldhaven (2024)

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